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CV

Instinctual LLC
Lead Pipeline Technical Director
Los Angeles, California
March 2020 to present
  • Updated Shotgun API for new TLS changes.
  • Updated tooling for Shotgun site schema operations Create/Read/Update/Delete (CRUD).
Pixomondo
Pipeline Technical Director
Los Angeles, California
Sept. 2018 to Feb. 2020
  • Served as acting branch lead TD for the Los Angeles branch of Pixomondo.
  • Provided front-end support for supervisors, artists, and production.
  • Debugged problems within DCC applications and proprietary tools in the context of Rez environments.
  • Created/updated/maintained project configurations and tools: plate ingest, LUT ingest, OCIO, reviews, deliverables.
  • Configured and deployed ELK stack under Kubernetes to ingest logs, metrics, and other data.
Instinctual LLC
Lead Pipeline Technical Director
Los Angeles, California
Feb 2017 to Sept. 2018
  • Designed, built, and supported Shotgun Toolkit Flame/Nuke/Backburner pipeline.
  • Performed upgrades and feature deployments on dozens of simultaneous Shotgun Toolkit projects.
  • Redesigned and refactored client deliverables processing to utilize Shotgun for path parsing and slate data.
Self-Employed
Freelance Pipeline Technical Director
Los Angeles, California
Oct 2015 to Jan 2017
  • Integrated Shotgun Toolkit pipelines for large, high-profile clients.
  • Integrated Perforce into Shotgun Pipeline.
  • Developed and deployed custom Shotgun Event Daemon plugins.
Prologue Films
Lead Pipeline Technical Director
Los Angeles, California
Mar 2012 to Sep 2015
  • Designed and implemented a robust Shotgun toolkit character anim/render/review Maya pipeline.
  • Added deadline rendering support to Shotgun toolkit for Maya (VRay), Nuke, and review renders.
  • Guided pipeline staff in skill-appropriate roles to ensure optimal task completion.
  • Engaged stakeholders to ensure that features adapted to changing priorities and requirements.
Self-Employed
Freelance Maya Generalist
Los Angeles, California
July 2003 to Feb 2012
  • Delivered assets for commercials, music videos, movies, titles, tv, game cinematics, previz, and design.
  • erformed most artist tasks in the 3D pipeline: FX, modeling, texturing, shading, lighting.