Shotgun (production management)
- develop with Shotgun Toolkit (SGTK) and Shotgun API
- integrate with DCC apps.
- collaborate with producers and coordinators to establish dataflows in/out of Shotgun
- debug Shotgun entities
- create/remove custom Entities required for new pipeline features
- set site prefs for better integration with facility
PyCharm (Python IDE)
- code/test/debug — Python apps and web apps
Visual Studio (C++ IDE)
- code/debug — C++ programs
Git/Github/Bitbucket ( VCS )
- code tracking
VMWare/Virtualbox (virtual machine management)
- multi-platform work in virtual environments
- platforms: OSX, Linux, Windows
OSes
- Windows (all versions)
- Linux (CentOS, Red Hat, Ubuntu)
- create Shotgun Event Daemon servers (CentOS minimal)
- OSX (all current versions in regular use)
Teamviewer and misc VPN
- work offsite
- consult offsite
- code and test offsite
Maya
- integrate with Shotgun/Deadline
- create digital content
- skills: modeling / texturing / lighting / tech anim / tech rigging / scripting
Photoshop
- integrate with Shotgun
- texture paint/edit
Zbrush
- model / texture / bake maps
Render Queue Software
- Deadline: GUI and command line
- Backburner: render submit of Nuke jobs
- shell script: Maya render from command line
- custom standalone queuing software: live local or farm submissions (with the addition of a render queue module)
- Python interpreter: submit render of custom scripts
- Rush: GUI and command line
Nuke
- integrate Shotgun/Deadline
- integrate Nuke/Flame/Backburner/Shotgun pipeline
- debug problems, generate slap comps, colorspace checks, scripting
Mari
- integrate with Shotgun
- debug problems, scripting
Houdini
- integrate with Shotgun